"Their vision is sight-based!"
- One of the players, on discovering a villain's secret weakness
The story continues...
Our brave superheroes, along with H.U.R.T. Agent Randall, were transporting the vile Future Shock villain group to the place where they belonged - in prison. But on the way, six evil flying robots, all clones of Technomancer's own, barrelled down on the vans. Before our heroes could react, the robots blew up the tires on the front van, sending it toppling over. The van in the back tried to swerve out of the way but failed, ending up on its side. The heroes inside the van were shaken but not hurt, so they quickly piled out and entered battle with the evil robots. Technomancer's robots were offline at the moment because H.U.R.T. didn't want them turned on after seeing the incident from before, but Technomancer had a backup plan. He first reconfigured his variable power pool gadget to counteract the enemy robots' repulsor fields and drain their flight capability. He managed to jump out of the van and get one shot off, draining half of the flight power from the robots, but before he could get another shot off the robots focused fire on him, knocking him out and knocking him all the way across the field. Field Effect then rushed over to one of the robots and punched it. The punch connected, knocking it back - and it knocked it back even more than normal, because the robots' knockback resistance was linked to their flight, which got drained. But there was more - at that moment, Field Effect's producers gave their viewers a surprise - they downloaded new superpowers directly into Field Effect's body! The battle continued, with both sides taking a beating. The robots' energy blasts easily pierced the heroes' armor and defenses, but Technomancer's plan had had an effect - each time the heroes hit the robots the robots were knocked clear out of the battle area, and it took several rounds for them to get back into range. Nevertheless, it was a close battle, and it looked like it could go either way. But with the fate of our heroes at stake, Agent Randall revealed his true nature - he was a retired superhero himself! He came out of retirement for a few more combat rounds, jumping out of the wrecked van, drawing the robots' fire, and throwing entangle balls at the remaining robots, delaying them enough so the heroes could finish off the rest. After the battle, Technomancer activated his robot Beta, and a few blasts from its healing ray treated the victims of the crash, and the transport proceeded without further incident.
After getting back to Phoenix, Technomancer turned ion his robots to debrief them on the day's events. Technomancer first turned on Alpha, and started explaning the situation. Without warning, Alpha turned his blaster on the deactivated Beta and fired! Before Technomancer could stop it, Alpha had turned Beta into a pile of scrap metal. Alpha told Technomancer the shocking truth - it was actually Beta that was the evil one. Beta had secretly reprogrammed Alpha through the mind link to cause him to gain sentience, and Beta was also the one that sold the robots' schematics on the black market. Technomancer's original plan was to salvage Beta's hard drive to recover any information as to who he might have sold the plans to, but Alpha was so scared of another Beta being built that he quickly blasted the hard drive, ruining any chance of successful data recovery. Technomancer soon resolved to treat Alpha like a sentient being rather than a slave, and to try the best he could to teach him how to interact with others.
Finally, our heroes made plans to register with the government's Project EAGLE as an official super team, but got hung up on choosing a name for their team. The super-team naming char in the rule book produced suggestions that were "too cliche," and all the other ideas players came up with were either politically charged ("Desert Storm") or offensive to one ethnic group or another ("The Phoenix Indians.")
Will our brave heroes figure out a name and become an official super team? Will they be able to track down the nefarious villains who purchased the robots' plans? And will Technomancer ever be able to teach Alpha right from wrong in a world where the superheroes' efforts do at least as much collateral damage as the villains themselves? Find out next time, only on "Champions: Phoenix!"