## Tuesday, October 25, 2011

### More Gaming Math Problems Coming Soon!

As you probably have noticed, I haven't posted up many Gaming Math problems in a while though. However, that will soon change. Today at board game night I learned about a new big thing in board game related commerce called "Math Trades." These "Math Trades" are generally run on the web site Board Game Geek and the way they work is everyone posts what games they want and what games they want to trade. Then a computer program uses a mathematical algorithm to figure out how to maximize the number of beneficial trades, which often involves "trade circles" - i.e. if person A has a game that person B wants, person B has a game that person C wants, and person C has a game that person A wants, they can they can trade in a circle. Obviously there are a lot of interesting math problems in here, but I haven't posted any up today because I will have to think about the problem some more in order to figure out what the right way to formulate the problem is. (Of course, I could just read the web site for the software that explains how it works, but where's the fun in that?)